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High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the rendering of computer graphics scenes by using lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios.
Logo. HDR10+ [1] is a high dynamic range (HDR) video technology that adds dynamic metadata [2] to HDR10 source files. The dynamic metadata are used to adjust and optimize each frame of the HDR video to the consumer display's capabilities in a way based on the content creator's intentions.
Dynamic HDR for specifying HDR metadata on a scene-by-scene or even a frame-by-frame basis Note: While HDMI 2.1 did standardize transport of dynamic HDR metadata over HDMI, in actuality it only formalized dynamic metadata interfaces already utilized by Dolby Vision and HDR10+ in HDMI 2.0, which is why neither Dolby Vision nor HDR10+ require ...
The highlights—the brightest parts of an image—can be brighter, more colorful, and more detailed. [2] The larger capacity for brightness can be used to increase the brightness of small areas without increasing the overall image's brightness, resulting in, for example, bright reflections from shiny objects, bright stars in a dark night scene, and bright and colorful light-emissive objects ...
The following table compares cathode-ray tube (CRT), liquid-crystal display (LCD), plasma and organic light-emitting diode (OLED) display device technologies. These are the most often used technologies for television and computer displays.
HDR10 Media Profile, more commonly known as HDR10, is an open high-dynamic-range video (HDR) standard announced on August 27, 2015, by the Consumer Electronics Association. [1] It is the most widespread HDR format. [2] HDR10 is not backward compatible with SDR. It includes HDR static metadata but not dynamic metadata.
Tone mapped high-dynamic-range (HDR) image of St. Kentigern's Church in Blackpool, Lancashire, England. In photography and videography, multi-exposure HDR capture is a technique that creates high dynamic range (HDR) images (or extended dynamic range images) by taking and combining multiple exposures of the same subject matter at different exposures.
Cyan and cyan-green mixed statically (top) and by rapidly alternating (bottom) Frame rate control (FRC) or temporal dithering is a method for achieving greater color depth particularly in liquid-crystal displays.