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Here is a dummy example in C#. The Fruit class itself doesn't do anything here, The class variable _typesDictionary is a Dictionary/Map used to store Fruit instances by typeName .
In C++, associative containers are a group of class templates in the standard library of the C++ programming language that implement ordered associative arrays. [1] Being templates , they can be used to store arbitrary elements, such as integers or custom classes.
In any translation unit, a template, type, function, or object can have no more than one definition. Some of these can have any number of declarations. A definition provides an instance. In the entire program, an object or non-inline function cannot have more than one definition; if an object or function is used, it must have exactly one ...
So, PHP can have non-consecutively numerically indexed arrays. The keys have to be of integer (floating point numbers are truncated to integer) or string type, while values can be of arbitrary types, including other arrays and objects. The arrays are heterogeneous: a single array can have keys of different types.
When data objects are stored in an array, individual objects are selected by an index that is usually a non-negative scalar integer. Indexes are also called subscripts. An index maps the array value to a stored object. There are three ways in which the elements of an array can be indexed: 0 (zero-based indexing)
A set most significant bit in a stream of equally spaced data values, for example, a set 8th bit in a stream of 7-bit ASCII characters stored in 8-bit bytes indicating a special property (like inverse video, boldface or italics) or the end of the stream. A negative integer for indicating the end of a sequence of non-negative integers.
Mock objects have the same interface as the real objects they mimic, allowing a client object to remain unaware of whether it is using a real object or a mock object. Many available mock object frameworks allow the programmer to specify which methods will be invoked on a mock object, in what order, what parameters will be passed to them, and what values will be returned.
In computer science, a container is a class or a data structure [1] [2] whose instances are collections of other objects. In other words, they store objects in an organized way that follows specific access rules. The size of the container depends on the number of objects (elements) it contains.