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In information science and information technology, single source of truth (SSOT) architecture, or single point of truth (SPOT) architecture, for information systems is the practice of structuring information models and associated data schemas such that every data element is mastered (or edited) in only one place, providing data normalization to ...
Architecture is the visual shape ("Gestalt") of society, and within that, all the various building types (architecture of consumption, of mobility, of the political and religious, as well as factories, prisons, cinema buildings, etc.) could become objects of architectural sociology. For example: how a specific architecture 'expresses' the ...
Social theories are analytical frameworks, or paradigms, that are used to study and interpret social phenomena. [1] A tool used by social scientists, social theories relate to historical debates over the validity and reliability of different methodologies (e.g. positivism and antipositivism), the primacy of either structure or agency, as well as the relationship between contingency and necessity.
Simulacra and Simulation (French: Simulacres et Simulation) is a 1981 philosophical treatise by the philosopher and cultural theorist Jean Baudrillard, in which he seeks to examine the relationships between reality, symbols, and society, in particular the significations and symbolism of culture and media involved in constructing an understanding of shared existence.
The truth is that the wealthy have received more from America than most Americans—not just wealth but the infrastructure that has allowed them to amass their wealth: banks, the Federal Reserve, the stock market, the Securities and Exchange Commission, the legal system, federally sponsored research, patents, tax supports, the military ...
The Social Construction of Reality: A Treatise in the Sociology of Knowledge (1966), by Peter L. Berger and Thomas Luckmann, proposes that social groups and individual persons who interact with each other, within a system of social classes, over time create concepts (mental representations) of the actions of each other, and that people become habituated to those concepts, and thus assume ...
The objectivity essay discusses essential concepts of Weber's sociology: "ideal type," "(social) action," "empathic understanding," "imaginary experiment," "value-free analysis," and "objectivity of sociological understanding". With his objectivity essay, Weber pursued two goals.
Social architecture is the conscious design of an environment that encourages a desired range of social behaviors leading towards some goal or set of goals. The environment social architecture influences may be social systems, or digital spaces such as media tools (sometimes synonymous with Web 2.0) and UX strategy.