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A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.
Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]
The term "bullet time" was first used with reference to the 1999 film The Matrix, [2] and later in reference to the slow motion effects in the 2001 video game Max Payne. [ 3 ] [ 4 ] In the years since the introduction of the term via the Matrix films it has become a commonly applied expression in popular culture.
The motion smoothing creates a “soap opera effect” when watching movies, Cruise said in the video. ... now have a “filmmaker” mode you ... like a “cinema” setting for movies and a ...
These are video games which include the mechanic of time manipulation: slowing down (including "bullet time") or speeding up time, freezing time, or rewinding time to be used towards solving puzzles or completing the game. Games with slow motion sequences which the player cannot react while they are active, such as the Sniper Elite series ...
The second type of slow motion is achieved during post production. This is known as time-stretching or digital slow motion. This type of slow motion is achieved by inserting new frames in between frames that have actually been photographed. The effect is similar to overcranking as the actual motion occurs over a longer time.
In 2009, NaturalMotion released its first game, the iPhone title Backbreaker Football, which used Morpheme to simulate movement and tackles. [11] The game was a critical and commercial success, with a Quality Index score of 8.1/10 [12] and 5 million downloads. [13] The company created a new division, NaturalMotion Games, on 18 November 2010. [14]
The motion is so slow that the impact of both inertial and damping forces is only very slight; however, despite damping forces being very weak, the period is so long that the pilot usually automatically corrects for this motion without being consciously aware that the oscillation even exists. Typically the period is 20–60 seconds.