Search results
Results from the WOW.Com Content Network
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...
Marza Animation Planet Inc. (株式会社マーザ・アニメーションプラネット, Kabushiki gaisha Māza Animēshonpuranetto) is a Japan-based CGI animation studio dedicated to making full-length feature films and video game cutscenes. Their extensive résumé includes CGI add-ins for television series and video games.
Square Enix Image Studio Division (Japanese: 株式会社スクウェア・エニックス イメージ・スタジオ部, Hepburn: Kabushiki-gaisha Sukuwea Enikkusu imēji Sutajio Bu) (formerly Visual Works and Image Arts), is a Japan-based CGI animation studio dedicated towards creating video game cut scenes and full-length feature films for Square Enix.
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes , games that are primarily presented through FMVs are referred to as full-motion video ...
This is a table of the 250 longest pages within Category:Stub-Class video game articles. It was generated through Quarry: Query 86269 . If this list is out of date, please re-run the query, and export the result as a wikitable into the section below.
Futurama is a 3D platform video game based on the science fiction animated series of the same name. It was developed by Unique Development Studios for the PlayStation 2 and Xbox, both of which use cel-shading technology. The cutscenes of the game are presented as an entire "lost episode" of Futurama on the DVD of The Beast with a Billion Backs.
The video game Duke Nukem Forever spent more than 14 years in development, from 1997 to 2011. It is a first-person shooter for Windows, PlayStation 3 and Xbox 360, developed by 3D Realms, Triptych Games, Gearbox Software and Piranha Games. It is the sequel to the 1996 game Duke Nukem 3D, as part of the long-running Duke Nukem video game series. Intended to be groundbreaking, it became an ...
In 2008, Kucan was inducted into the Guinness World Records Gamer's Edition 2008 as the longest recurring actor in any video game franchise to date for his portrayal of Kane. [3] He reprised his role once again as Kane in Command & Conquer 4: Tiberian Twilight which marked the conclusion of the Tiberian series and thus the role of Kane. [3]