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  2. Klipper (firmware) - Wikipedia

    en.wikipedia.org/wiki/Klipper_(firmware)

    Klipper was developed by Kevin O'Connor [5] [6] in 2014. [7] One of the early adopters was the Voron project which built CoreXY printers with open-source software and open-source hardware. [7] Klipper's popularity has gradually increased over time, and in 2024 it came pre-installed on 3D printers from several manufacturers. [7]

  3. Nasir Gebelli - Wikipedia

    en.wikipedia.org/wiki/Nasir_Gebelli

    While at Square, Nasir programmed the game Tobidase Daisakusen for the Famicom Disk System, released in the United States in early 1987 as 3-D WorldRunner on the NES. [ 6 ] [ 19 ] 3-D WorldRunner was a pseudo-3D third-person platform game where players move in any forward-scrolling direction and leap over obstacles and chasms. [ 6 ]

  4. Maneuvering speed - Wikipedia

    en.wikipedia.org/wiki/Maneuvering_speed

    Note the 1g stall speed, and the Maneuvering Speed (Corner Speed) for both positive and negative g. The maximum “never-exceed” placard dive speeds are determined for smooth air only. In aviation, the maneuvering speed of an aircraft is an airspeed limitation at which the full deflection of the controls can be made at without risking ...

  5. Flight envelope - Wikipedia

    en.wikipedia.org/wiki/Flight_envelope

    A V-n diagram showing V S (stall speed at 1G), V C (corner/maneuver speed) and V D (dive speed) A chart of velocity versus load factor (or V-n diagram) is another way of showing limits of aircraft performance. It shows how much load factor can be safely achieved at different airspeeds. [3]

  6. Supermaneuverability - Wikipedia

    en.wikipedia.org/wiki/Supermaneuverability

    F-22 Raptor, the first U.S. operational supermaneuverable fighter aircraft.It has thrust vectoring and a thrust-to-weight ratio of 1.26 at 50% fuel.. Traditional aircraft maneuvering is accomplished by altering the flow of air passing over the control surfaces of the aircraft—the ailerons, elevators, flaps, air brakes and rudder.

  7. Crystal Tools - Wikipedia

    en.wikipedia.org/wiki/Crystal_Tools

    Crystal Tools is a unified game engine by Japanese developer and publisher Square Enix that combines standard libraries for graphics rendering, physics processing, motion control, cinematics, visual effects, sound, artificial intelligence and networking.

  8. Moral Injury: The Grunts - The ... - The Huffington Post

    projects.huffingtonpost.com/moral-injury/the-grunts

    Here’s Nick, pausing in a lull. He spots somebody darting around the corner of an adobe wall, firing assault rifle shots at him and his Marines. Nick raises his M-4 carbine. He sees the shooter is a child, maybe 13. With only a split second to decide, he squeezes the trigger and ends the boy’s life. The body hits the ground. Now what?

  9. AltiVec - Wikipedia

    en.wikipedia.org/wiki/AltiVec

    AltiVec is a trademark owned solely by Freescale, so the system is also referred to as Velocity Engine by Apple and VMX (Vector Multimedia Extension) by IBM and P.A. Semi. While AltiVec refers to an instruction set, the implementations in CPUs produced by IBM and Motorola are separate in terms of logic design.