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  2. Pattern matching - Wikipedia

    en.wikipedia.org/wiki/Pattern_matching

    A symbol prepended to _ binds the match to that variable name while a symbol appended to _ restricts the matches to nodes of that symbol. Note that even blanks themselves are internally represented as Blank[] for _ and Blank[x] for _x. The Mathematica function Cases filters elements of the first argument that match the pattern in the second ...

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...

  4. Regular expression - Wikipedia

    en.wikipedia.org/wiki/Regular_expression

    For example, . is a very general pattern, [a-z] (match all lower case letters from 'a' to 'z') is less general and b is a precise pattern (matches just 'b'). The metacharacter syntax is designed specifically to represent prescribed targets in a concise and flexible way to direct the automation of text processing of a variety of input data, in a ...

  5. Gestalt pattern matching - Wikipedia

    en.wikipedia.org/wiki/Gestalt_Pattern_Matching

    Gestalt pattern matching, [1] also Ratcliff/Obershelp pattern recognition, [2] is a string-matching algorithm for determining the similarity of two strings. It was developed in 1983 by John W. Ratcliff and John A. Obershelp and published in the Dr. Dobb's Journal in July 1988.

  6. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    Parse tree of Python code with inset tokenization. The syntax of textual programming languages is usually defined using a combination of regular expressions (for lexical structure) and Backus–Naur form (a metalanguage for grammatical structure) to inductively specify syntactic categories (nonterminal) and terminal symbols. [7]

  7. Entry point - Wikipedia

    en.wikipedia.org/wiki/Entry_point

    In most of today's popular programming languages and operating systems, a computer program usually only has a single entry point.. In C, C++, D, Zig, Rust and Kotlin programs this is a function named main; in Java it is a static method named main (although the class must be specified at the invocation time), and in C# it is a static method named Main.

  8. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    Further, along with the #[start] function attribute or the #[no_main] crate attribute, it allows the user to define a C-style entry point for the program. [10] Rust has used many versions of symbol mangling schemes that can be selected at compile time with an -Z symbol-mangling-version option. The following manglers are defined:

  9. String-searching algorithm - Wikipedia

    en.wikipedia.org/wiki/String-searching_algorithm

    A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet ( finite set ) Σ.