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  2. Device-independent pixel - Wikipedia

    en.wikipedia.org/wiki/Device-independent_pixel

    A typical use is to allow mobile device software to scale the display of information and user interaction to different screen sizes. The abstraction allows an application to work in pixels as a measurement, while the underlying graphics system converts the abstract pixel measurements of the application into real pixel measurements appropriate ...

  3. Flutter (software) - Wikipedia

    en.wikipedia.org/wiki/Flutter_(software)

    First described in 2015, [5] [6] Flutter was released in May 2017. Flutter is used internally by Google in apps such as Google Pay [7] [8] and Google Earth [9] [10] as well as other software developers including ByteDance [11] [12] and Alibaba. [13] [14] Flutter ships applications with its own rendering engine which directly outputs pixel data ...

  4. Mobile app development - Wikipedia

    en.wikipedia.org/wiki/Mobile_app_development

    Constraints in mobile UI design, which include the limited attention span of the user and form factors such as a mobile device's screen size for a user's hand(s). Mobile UI context includes signal cues from user activity, such as the location where or the time when the device is in use, that can be observed from user interactions within a ...

  5. Display size - Wikipedia

    en.wikipedia.org/wiki/Display_size

    The size of a screen is usually described by the length of its diagonal, which is the distance between opposite corners, typically measured in inches. It is also sometimes called the physical image size to distinguish it from the "logical image size," which describes a screen's display resolution and is measured in pixels. [1] [2]

  6. Mobile app - Wikipedia

    en.wikipedia.org/wiki/Mobile_app

    Mobile UI design constraints include limited attention and form factors, such as a mobile device's screen size for a user's hand. Mobile UI contexts signal cues from user activity, such as location and scheduling that can be shown from user interactions within a mobile application. Overall, mobile UI design's goal is primarily for an ...

  7. Responsive web design - Wikipedia

    en.wikipedia.org/wiki/Responsive_web_design

    Luke Wroblewski has summarized some of the RWD and mobile design challenges and created a catalog of multi-device layout patterns. [15] [16] [17] He suggested that, compared with a simple HWD approach [clarification needed], device experience or RESS (responsive web design with server-side components) approaches can provide a user experience that is better optimized for mobile devices.

  8. Android software development - Wikipedia

    en.wikipedia.org/wiki/Android_software_development

    The Android software development kit (SDK) includes a comprehensive set of development tools. The Android SDK Platform Tools are a separately downloadable subset of the full SDK, consisting of command-line tools such as adb and fastboot. [4] The Android Debug Bridge (ADB) is a tool to run commands on a connected Android device.

  9. Mobile phone feature - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_feature

    Mobile phones have a display device, some of which are also touch screens. The screen size varies greatly by model and is usually specified either as width and height in pixels or the diagonal measured in inches. Some phones have more than one display, for example the Kyocera Echo, an Android smartphone with a dual 3.5 inch screen.