Search results
Results from the WOW.Com Content Network
We've already brought you a general game guide for ZeptoLab's brand new game, but if you're looking for a spoiler-tastic Cut The Rope: Time Travel walkthrough, we'll be pulling together all of the ...
ZeptoLab (stylised as zeptolab) is a video game developer best known for developing the Cut the Rope series, which has been downloaded more than 2 billion times since its release, [3] and can be played on major platforms including Android, iOS, Windows Phone, HTML5 web browsers, macOS, Nintendo DSi and Nintendo 3DS.
Cut the Rope is a franchise of physics-based puzzle video games developed and published by ZeptoLab.It consists of the original game Cut the Rope (2010) published by Chillingo, Cut the Rope: Holiday Gift (2010), Cut the Rope: Experiments (2011), Cut the Rope: Time Travel (2013), Cut the Rope 2 (2013 iOS; 2014 Android), My Om Nom (2014 iOS; 2015 Android), Cut the Rope: Magic (2015), Cut the ...
We've already brought you a general game guide for ZeptoLab's brand new game, but if you're looking for a spoiler-tastic Cut The Rope: Time Travel walkthrough, we'll be pulling together all of the ...
Time Travel shares the main idea with the previous games in the series, [1] where the players must cut the ropes with swipes in order for Om Nom to get the candy. However, the game adds Om Nom's ancestors (or descendant in the future levels), which means there are now two candies for two creatures in each level.
Cut The Rope: Time Travel - The Stone Age 6-8 Cut The Rope: Time Travel - The Stone Age 6-9. Check out more walkthroughs at Modojo > Modojo. Show comments. Advertisement. Advertisement. In Other News.
Om Nom Stories (often called Om Nom [1]) is a British-Russian web series produced by Zeptolab and Rocket Fox, featuring the character Om Nom from the video game series Cut the Rope. The series revolves around Om Nom's life out of the game, and is based on 4 games in the series: the original , Cut the Rope: Time Travel , Cut the Rope 2 , and Cut ...
The inspiration for Cut the Rope was during the development of their debut game, Parachute Ninja. Parachute Ninja was originally going to use a rope mechanic that the ninja would use to swing. ZeptoLab became unsatisfied with the controls of the rope and swapped it with a parachute mechanic. ZeptoLab eventually fine-tuned the rope physics to ...