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Chancelloris the head of the university and is responsible for awarding all the academic degrees. Usually, the chancellor is a distinguished person in an academic discipline . Otherwise, it is a distinguished person or a clergy in the civil society.
D2L (or Desire2Learn) is a Canada-based global software company with offices in Australia, Brazil, Europe, India, Singapore, and the United States.. D2L is the developer of the Brightspace learning management system, a cloud-based software suite used by schools, higher educational institutions, and businesses for online and blended classroom learning.
September: Epignosis [148] releases its web2.0 virtual learning environment (eFront) as Open-Source software. October 18: Controlearning s.a. and ocitel s.a. designed and developed Campus VirtualOnline, (CVO), a platform where mixed e-learning content, e-books, e-money, e-docs, e-talents is found in a single place.
Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the 1990s with the spread of the commercial Internet and the World Wide Web .
Following is a list of virtual schools—coursework from an accredited private school or accredited not-for-profit or publicly funded institution, taught primarily through online methods. Schools are listed by country and by state or province.
Dr. Estelle Codier is an associate professor at the University of Hawaii who has supervised over 500 health care learning activities in Second Life. Her book, "Teaching Healthcare in Second Life: Best Practices for Educators in Multi User Virtual Environments" outlines a pedagogical basis for teaching in Second Life and provides guidelines for ...
A virtual university (or online university) provides higher education programs through electronic media, typically the Internet. Some are bricks-and-mortar institutions that provide online learning as part of their extended university courses while others solely offer online courses. They are regarded as a form of distance education. The goal ...
To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [9] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10]