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  2. List of TrackIR Enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_TrackIR_Enhanced_games

    BeamNG.drive - [Yaw, Pitch, Roll, X, Y, Z]; Rowan's Battle of Britain - [Yaw, Pitch]; Battle of Britain II: Wings of Victory - [Yaw, Pitch, Roll, X, Y, Z ...

  3. BeamNG.drive - Wikipedia

    en.wikipedia.org/wiki/BeamNG.drive

    BeamNG.drive is a 2015 vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH for personal computers. The game features soft-body physics to simulate realistic handling and damage to vehicles .

  4. Gradient boosting - Wikipedia

    en.wikipedia.org/wiki/Gradient_boosting

    Gradient boosting is a machine learning technique based on boosting in a functional space, where the target is pseudo-residuals instead of residuals as in traditional boosting.

  5. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    Some systems could increase refresh rate to higher values such as 72, 75, 100, or 120 Hz to ease this problem, though even if the faster refresh is an integer multiple of the source material framerate to eliminate judder, without higher framerate source material this causes the perception of duplicate images. [7]

  6. Pulse-frequency modulation - Wikipedia

    en.wikipedia.org/wiki/Pulse-frequency_modulation

    Comparison of PFM (top) and PWM (bottom) of a signal that starts at a constant low value and then transitions to a constant high value. Pulse-frequency modulation (PFM) is a modulation method for representing an analog signal using only two levels (1 and 0).

  7. RIAA equalization - Wikipedia

    en.wikipedia.org/wiki/RIAA_equalization

    For example, in Europe, for many years recordings required playback with a bass turnover setting of 250 to 300 Hz and a treble rolloff at 10,000 Hz ranging from 0 to −5 dB, or more. In the United States, practices varied and a tendency arose to use higher bass turnover frequencies, such as 500 Hz, as well as a greater treble rolloff such as ...

  8. Audio feedback - Wikipedia

    en.wikipedia.org/wiki/Audio_feedback

    Block diagram of the signal-flow for a common feedback loop [1]: 118 . Audio feedback (also known as acoustic feedback, simply as feedback) is a positive feedback situation that may occur when an acoustic path exists between an audio output (for example, a loudspeaker) and its audio input (for example, a microphone or guitar pickup).