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Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. ... including problems with tie-in products and a data breach. ...
Bethesda Softworks [1] NCAA Basketball: Road to the Final Four: MS-DOS: 1992: Bethesda Softworks and Mirage Graphics [10] The Terminator: 2029: MS-DOS: 1992: Bethesda Softworks [11] Hockey League Simulator 2: MS-DOS: October 1992: Bethesda Softworks [12] Wayne Gretzky Hockey 3: MS-DOS: October 1992: Bethesda Softworks [12] The Terminator ...
Bethesda Game Studios games (23 P) D. Dishonored (series) (1 C, 6 P) E. ... Pages in category "Bethesda Softworks games" The following 99 pages are in this category ...
Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. It is best known for its action role-playing franchises, including The Elder Scrolls, Fallout, and Starfield. Bethesda Game Studios opened in 2001 as the development unit of Bethesda Softworks, separating from publishing operations.
Bethesda Softworks games (9 C, 97 P) This page was last edited on 3 December 2021, at 10:04 (UTC). Text is available under the Creative Commons ...
The list encompasses games produced or released by all current and defunct labels or subsidiaries of Microsoft Gaming since its establishment in 2022, including Activision Publishing, Xbox Game Studios, Bethesda Softworks, Blizzard Entertainment, and King Digital Entertainment. The list does not retroactively include video games that were ...
Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76.
Oblivion was developed by Bethesda Game Studios, and the initial Xbox 360 and personal computer (PC) releases were co-published by Bethesda Softworks and Take-Two Interactive's subsidiary, 2K Games. According to interviews with Bethesda staff, the publisher-developer relationship—one of the few independent relations in the industry—worked ...
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