Search results
Results from the WOW.Com Content Network
Mode (s) Single-player. Fallout 4 is a 2015 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth main game in the Fallout series and was released worldwide on November 10, 2015, for PlayStation 4, Windows, and Xbox One. The game is set within an open world post-apocalyptic environment ...
There are six pieces of downloadable content (DLC) for Bethesda Game Studios ' action role-playing video game Fallout 4. Released once a month from March to August 2016, each expansion pack adds a variety of different content, with Far Harbor being the largest in terms of additional gameplay and Nuka-World being the largest in terms of file ...
Fallout 4: Far Harbor is an expansion pack for the 2015 video game Fallout 4, developed by Bethesda Game Studios and published by Bethesda Softworks. Far Harbor was released on May 19, 2016 for PlayStation 4, Windows, and Xbox One as downloadable content (DLC). The game is set in the year 2287, in the aftermath of a nuclear war that destroys ...
Title Original game System Release date Developer(s) Ref. Operation: Anchorage: Fallout 3: Windows January 27, 2009: Bethesda Game Studios [189]Xbox 360
Fallout: London is a 2024 total conversion mod developed by Team FOLON [1][2][3] for the 2015 Bethesda Softworks action role-playing game Fallout 4. The mod takes place in a post-apocalyptic rendition of London, [4][5] and is notable for its departure from the series' typical United States setting. [6] Reviewers praised the scope and detail of ...
Creation Engine. Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76. A new iteration of the engine, Creation Engine 2, was used to create Starfield.
Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles.
Fallout 76. Pagliarulo worked on Fallout 76 as design director. In 2022 it was uncovered by Kotaku that the development of Fallout 76 suffered massive mismanagement from top level executives, with one developer stating that “During development, our design director Emil [Pagliarulo] didn’t seem to want to be involved with the product at all.