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  2. Intersection curve - Wikipedia

    en.wikipedia.org/wiki/Intersection_curve

    Intersection curve. In geometry, an intersection curve is a curve that is common to two geometric objects. In the simplest case, the intersection of two non-parallel planes in Euclidean 3-space is a line. In general, an intersection curve consists of the common points of two transversally intersecting surfaces, meaning that at any common point ...

  3. Plane–plane intersection - Wikipedia

    en.wikipedia.org/wiki/Planeplane_intersection

    Planeplane intersection. Two intersecting planes in three-dimensional space. In analytic geometry, the intersection of two planes in three-dimensional space is a line.

  4. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    Intersection (geometry) The red dot represents the point at which the two lines intersect. In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one ...

  5. Line–plane intersection - Wikipedia

    en.wikipedia.org/wiki/Line–plane_intersection

    Line–plane intersection. The three possible plane-line relationships in three dimensions. (Shown in each case is only a portion of the plane, which extends infinitely far.) In analytic geometry, the intersection of a line and a plane in three-dimensional space can be the empty set, a point, or a line. It is the entire line if that line is ...

  6. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection. In three-dimensional Euclidean geometry, if two lines are not in the same plane, they have no ...

  7. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    Möller–Trumbore intersection algorithm. The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  8. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Parallel lines in the Euclidean plane are said to intersect at a point at infinity corresponding to their common direction. Given a point (,) on the Euclidean plane, for any non-zero real number , the triple (,,) is called a set of homogeneous coordinates for the point. By this definition, multiplying the three homogeneous coordinates by a ...

  9. Intersection number - Wikipedia

    en.wikipedia.org/wiki/Intersection_number

    In mathematics, and especially in algebraic geometry, the intersection number generalizes the intuitive notion of counting the number of times two curves intersect to higher dimensions, multiple (more than 2) curves, and accounting properly for tangency. One needs a definition of intersection number in order to state results like Bézout's ...