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Fighting Style. You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Archery (PHB). You gain a +2 bonus to attack rolls you make with ranged weapons. Blind Fighting (TCE). You have blindsight with a range of ...
Fighting Style. Starting at 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Blessed Warrior. You learn two cantrips of your choice from the cleric spell list. They count as paladin spells for ...
Fighting Style. At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Archery. You gain a +2 bonus to attack rolls you make with ranged weapons. Blind Fighting. You have blind sight with a range ...
Fighter: Battle Master. Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy.
The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A samurai’s resolve is nearly unbreakable, and the enemies in a samurai’s path have two choices: yield or die fighting.
Fighting Initiate. Source: Tasha's Cauldron of Everything. Prerequisite: Proficiency with a martial weapon. Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class.
Additional Fighting Style. At 10th level, you can choose a second option from the Fighting Style class feature. Superior Critical. Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20. Survivor. At 18th level, you attain the pinnacle of resilience in battle.
On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.
Fighting Style. At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Archery. You gain a +2 bonus to attack rolls you make with ranged weapons. Close Quarters Shooter (UA).
Fighter: Cavalier. The archetypal cavalier excels at mounted combat. Usually born among the nobility and raised at court, a cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner.