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Cache replacement policies. In computing, cache replacement policies (also known as cache replacement algorithms or cache algorithms) are optimizing instructions or algorithms which a computer program or hardware-maintained structure can utilize to manage a cache of information. Caching improves performance by keeping recent or often-used data ...
Cache hierarchy, or multi-level cache, is a memory architecture that uses a hierarchy of memory stores based on varying access speeds to cache data. Highly requested data is cached in high-speed access memory stores, allowing swifter access by central processing unit (CPU) cores. Cache hierarchy is a form and part of memory hierarchy and can be ...
For example, distractions or memory limitations can affect lexical retrieval (Chomsky 1965:3), and give rise to errors in both production and perception. [4] Such non-linguistic factors are completely independent of the actual knowledge of language, [ 5 ] and establish that speakers' knowledge of language (their competence) is distinct from ...
AMAT's three parameters hit time (or hit latency), miss rate, and miss penalty provide a quick analysis of memory systems. Hit latency (H) is the time to hit in the cache. Miss rate (MR) is the frequency of cache misses, while average miss penalty (AMP) is the cost of a cache miss in terms of time. Concretely it can be defined as follows.
In computer architecture, speedup is a number that measures the relative performance of two systems processing the same problem. More technically, it is the improvement in speed of execution of a task executed on two similar architectures with different resources. The notion of speedup was established by Amdahl's law, which was particularly ...
Data compression ratio is defined as the ratio between the uncompressed size and compressed size: [1][2][3][4][5] Thus, a representation that compresses a file's storage size from 10 MB to 2 MB has a compression ratio of 10/2 = 5, often notated as an explicit ratio, 5:1 (read "five" to "one"), or as an implicit ratio, 5/1.
Thrashing (computer science) In computer science, thrashing occurs in a system with virtual memory when a computer's real storage resources are overcommitted, leading to a constant state of paging and page faults, slowing most application -level processing. [1] This causes the performance of the computer to degrade or even collapse.
Dynamic arrays overcome a limit of static arrays, which have a fixed capacity that needs to be specified at allocation. A dynamic array is not the same thing as a dynamically allocated array or variable-length array, either of which is an array whose size is fixed when the array is allocated, although a dynamic array may use such a fixed-size ...