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Systematic Inventive Thinking (SIT) is a thinking method developed in Israel in the mid-1990s. Derived from Genrich Altshuller 's TRIZ engineering discipline, SIT is a practical approach to creativity, innovation and problem solving, which has become a well known methodology for innovation. At the heart of SIT's method is one core idea adopted ...
A toolkit lets the producer actually abandon the attempt to understand user needs in detail in favor of transferring need-related aspects of product and service development to users. Today, toolkits for user innovation are routinely used in fields ranging from neural network design to the design of new biological systems in synthetic biology.
The triple helix model of innovation refers to a set of interactions between academia (the university), industry and government, to foster economic and social development, as described in concepts such as the knowledge economy and knowledge society. [1][2][3] In innovation helical framework theory, each sector is represented by a circle (helix ...
The blue curve is broken into sections of adopters. Diffusion of innovations is a theory that seeks to explain how, why, and at what rate new ideas and technology spread. The theory was popularized by Everett Rogers in his book Diffusion of Innovations, first published in 1962. [1]
As a process of designing. An iterative, non-linear process, design thinking includes activities such as context analysis, user testing, problem finding and framing, ideation and solution generating, creative thinking, sketching and drawing, prototyping, and evaluating. Core features of design thinking include the abilities to: employ non ...
Outcome-Driven Innovation. Outcome-Driven Innovation (ODI) is a strategy and innovation process developed by Anthony W. Ulwick. It is built around the theory that people buy products and services to get jobs done. [1] As people complete these jobs, they have certain measurable outcomes that they are attempting to achieve. [2]
TRIZ flowchart Contradictions matrix 40 principles of TRIZ. One tool which evolved as an extension of TRIZ was a contradiction matrix. [14] The ideal final result (IFR) is the ultimate solution of a problem when the desired result is achieved by itself.
STEAM education is an approach to teaching STEM subjects that incorporates artistic skills like creative thinking and design. [1][2] The name derives from the acronym STEM, with an A added to stand for arts. STEAM programs aim to teach students innovation, to think critically, and to use engineering or technology in imaginative designs or ...