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Darkroom manipulation is a traditional method of manipulating photographs without the use of computers. Some of the common techniques for darkroom manipulation are dodging, burning, and masking, which though similar conceptually to digital manipulations, involve physical rather than virtual techniques. Darkroom manipulations are those processes ...
Burning: a darkroom technique. To burn-in a print, the print is first given normal exposure. Next, extra exposure is given to the area or areas that need to be darkened. A card or other opaque object is held between the enlarger lens and the photographic paper in such a way as to allow light to fall only on the portion of the scene to be darkened.
For example, Ansel Adams used darkroom exposure techniques to darken and lighten photographs. Other techniques include retouching using ink or paint, airbrushing, double exposure, piecing photos or negatives together in the darkroom, and scratching instant films. Software for digital image manipulation ranges from casual to professional skillsets.
Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Magical or super/meta human-like abilities including: . Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable.
A darkroom is used to process photographic film, make prints and carry out other associated tasks. It is a room that can be made completely dark to allow the processing of light -sensitive photographic materials, including film and photographic paper .
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A Dark Room is an open-source text-based role-playing game. It was originally published for web browsers by Canadian indie studio Doublespeak Games on June 10, 2013. Later that year, it was released in the App Store for iOS devices. In 2014, a prequel, The Ensign, was released for iOS and provided more insight into the world and its characters.
One example is Temple Run 2, where the price of a continue doubles after each failure, with an on-the-fly in-app purchase of the game's premium currency if required. control pad See D-pad. control point (CP) A game mode which involves the team capturing each required "capture point" in order to win the round or level. control stick See analog ...