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Resident Evil, known as Biohazard (バイオハザード, Baiohazādo) in Japan, is a Japanese horror game series and media franchise created by Capcom.It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures.
Biohazard 4D-Executer is a 2000 Japanese 3D animated biopunk horror film based on the Resident Evil series of survival horror video games. It was created by Capcom in cooperation with Visual Science Laboratory, and distributed by Digital Amuse. [1]
Resident Evil is a biopunk [1] action horror film series based on the Japanese video game franchise by Capcom. The German studio Constantin Film bought the rights to adapt the series to live action in January 1997.
Resident Evil: Afterlife is a 2010 action horror film [2] written and directed by Paul W. S. Anderson. It is the second film in the series that he directed, after the first film . A direct sequel to Resident Evil: Extinction (2007), it is the fourth installment in the Resident Evil film series , which is loosely based on the video game series ...
Resident Evil 5 [b] is a 2009 third-person shooter video game developed and published by Capcom. It is a major installment in the Resident Evil series, and was released for the PlayStation 3 and Xbox 360 consoles in March 2009 and for Windows in September 2009. It was re-released for PlayStation 4 and Xbox One in June 2016.
[24] [25] Resident Evil and Resident Evil Zero were both released in 2002. [26] [27] [28] The remake of Resident Evil was released in Japan on the sixth anniversary of the release of the original, on March 22, 2002. The remake was billed as the definitive version of the game, selling 490,000 copies in the US and 360,000 copies in Europe.
Resident Evil: The Final Chapter is a 2016 action horror film [1] [6] written and directed by Paul W. S. Anderson.The direct sequel to Resident Evil: Retribution (2012), it is the sixth installment in the Resident Evil film series and the final installment in the original series, which is based on the video game series of the same name.
Nemesis' design emphasized asymmetry in contrast to Mr. X, but also implemented multiple belts to keep the parasite restrained. Nemesis' appearance was designed by Yoshinori Matsushita, with Aoyama instructing him to create "a rough guy who attacks with weapons and has an intimidating build" in order to heighten the fear of being pursued.