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A flashcard or flash card is a card bearing information on both sides, usually intended to practice and/or aid memorization. It can be virtual (part of a flashcard software ) or physical. Typically, each flashcard bears a question or definition on one side and an answer or target term on the other.
MiniMonos launched an in-real-life game card system on 26 October 2011. [3] This system put Gold Membership cards into Sainsbury's stores across the United Kingdom. These cards gave user who obtained them, and used them, the ability to gain: 1 month, or 6 months of premium membership to their monkey, and the 6 month option came at a reduced-on ...
Children riding a horse to school, Glass House Mountains. Free-range parenting is the concept of raising children in the spirit of encouraging them to function independently and with limited parental supervision, in accordance with their age of development and with a reasonable acceptance of realistic personal risks.
Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.
In the Leitner system, correctly answered cards are advanced to the next, less frequent box, while incorrectly answered cards return to the first box for more aggressive review and repetition. Spaced repetition is an evidence-based learning technique that is usually performed with flashcards.
Plant perception is the ability of plants to sense and respond to the environment by adjusting their morphology and physiology. [1] Botanical research has revealed that plants are capable of reacting to a broad range of stimuli, including chemicals, gravity, light, moisture, infections, temperature, oxygen and carbon dioxide concentrations, parasite infestation, disease, physical disruption ...
Multisensory learning is the assumption that individuals learn better if they are taught using more than one sense (). [1] [2] [3] The senses usually employed in multisensory learning are visual, auditory, kinesthetic, and tactile – VAKT (i.e. seeing, hearing, doing, and touching).
In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.