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AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).
Spartacus, an AI deliberately designed to test the possibility of provoking hostile behavior towards humans, from James P. Hogan's book The Two Faces of Tomorrow (1979) SUM, the computer in Goat Song published February, 1972 by Poul Anderson in Magazine of Fantasy and Science Fiction; Zen, The main computer aboard Liberator in Blake's 7.
Brent Spiner portrayed the benevolent AI Data in Star Trek: The Next Generation. Optimistic visions of the future of artificial intelligence are possible in science fiction. [12] Benign AI characters include Robbie the Robot, first seen in Forbidden Planet on 1956; Data in Star Trek: The Next Generation from 1987 to 1994; and Pixar's WALL-E in ...
15.ai was a free non-commercial web application that used artificial intelligence to generate text-to-speech voices of fictional characters from popular media. [1] Created by an artificial intelligence researcher known as 15 during their time at the Massachusetts Institute of Technology, the application allowed users to make characters from video games, television shows, and movies speak ...
This is a navigational list of deities exclusively from fictional works, organized primarily by media type then by title of the fiction work, series, franchise or author. . This list does not include deities worshipped by humans in real life that appear in fictional works unless they are distinct enough to be mentioned in a Wikipedia article separate from the articles for the entities they are ...
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It is a genre of electronic literature, and also related to generative art. John Clark's Latin Verse Machine (1830–1843) is probably the first example of mechanised generative literature, [1] [2] while Christopher Strachey's love letter generator (1952) is the first digital example. [3]
To speed up and simplify the character creation process, many games use character templates. These are sample characters representing genre -typical archetypes . Templates can be completely ready-made or only define the statistics necessary for a character to fill a particular occupation or dramatic role.