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A graphic organizer, also known as a knowledge map, concept map, story map, cognitive organizer, advance organizer, or concept diagram, is a pedagogical tool that uses visual symbols to express knowledge and concepts through relationships between them. [1]
A storyboard is a graphic organizer that consists of crude illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic, or interactive media sequence.
Instructional design: concept maps used as Ausubelian "advance organizers" that provide an initial conceptual frame for subsequent information and learning. Training: concept maps used as Ausubelian "advanced organizers" to represent the training context and its relationship to their jobs, to the organization's strategic objectives, to training ...
Tux Paint was initially created for the Linux operating system, as there was no suitable drawing program for young children available for Linux at that time. [3] It is written in the C programming language and uses various free and open source helper libraries, including the Simple DirectMedia Layer (SDL), and has since been made available for Microsoft Windows, Apple macOS, Android, Haiku ...
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On the other hand, Lowe (1993) defined diagrams as specifically "abstract graphic portrayals of the subject matter they represent". [ 3 ] In the specific sense diagrams and charts contrast with computer graphics , technical illustrations, infographics , maps, and technical drawings , by showing "abstract rather than literal representations of ...
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In the 1980s, artists and graphic designers began to see the personal computer as a serious design tool, one that could save time and draw more accurately than other methods. 3D computer graphics began being used in video games in the 1970s with Spasim for the PLATO system in 1974 and FS1 Flight Simulator in 1979.