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  2. Virtual memory compression - Wikipedia

    en.wikipedia.org/wiki/Virtual_memory_compression

    By reducing the I/O activity caused by paging requests, virtual memory compression can produce overall performance improvements. The degree of performance improvement depends on a variety of factors, including the availability of any compression co-processors, spare bandwidth on the CPU, speed of the I/O channel, speed of the physical memory, and the compressibility of the physical memory ...

  3. Graphics address remapping table - Wikipedia

    en.wikipedia.org/wiki/Graphics_address_remapping...

    A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...

  4. Memory paging - Wikipedia

    en.wikipedia.org/wiki/Memory_paging

    Windows 95, Windows 98 and Windows Me use a similar file, and the settings for it are located under Control Panel → System → Performance tab → Virtual Memory. Windows automatically sets the size of the page file to start at 1.5× the size of physical memory, and expand up to 3× physical memory if necessary.

  5. Memory management (operating systems) - Wikipedia

    en.wikipedia.org/wiki/Memory_management...

    Paged allocation divides the computer's primary memory into fixed-size units called page frames, and the program's virtual address space into pages of the same size. The hardware memory management unit maps pages to frames. The physical memory can be allocated on a page basis while the address space appears contiguous.

  6. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    WDDM drivers allow video memory to be virtualized, [6] and video data to be paged out of video memory into system RAM. In case the video memory available turns out to be insufficient to store all the video data and textures, currently unused data is moved out to system RAM or to the disk. When the swapped out data is needed, it is fetched back.

  7. Memory-mapped I/O and port-mapped I/O - Wikipedia

    en.wikipedia.org/wiki/Memory-mapped_I/O_and_port...

    Memory-mapped I/O is preferred in IA-32 and x86-64 based architectures because the instructions that perform port-based I/O are limited to one register: EAX, AX, and AL are the only registers that data can be moved into or out of, and either a byte-sized immediate value in the instruction or a value in register DX determines which port is the source or destination port of the transfer.

  8. Memory management - Wikipedia

    en.wikipedia.org/wiki/Memory_management

    Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory.The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed.

  9. File system fragmentation - Wikipedia

    en.wikipedia.org/wiki/File_system_fragmentation

    Each file is using 10 blocks of space. (Here, the block size is unimportant.) The remainder of the disk space is one free block. Thus, additional files can be created and saved after the file E. If the file B is deleted, a second region of ten blocks of free space is created, and the disk becomes fragmented.