enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    The Khronos CTS test suite for OpenGL 4.4, 4.5 and OpenGL ES 3.0+ is in now (2017-01-24) Open Source and all tests for Mesa 13 and 17 are now possible without costs. [17] 2nd stable version of 2017, 17.1.0, came out on 10 May 2017 with some interesting improvements.

  3. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...

  4. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  5. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards. Memory bandwidths stated in the following table refer to Nvidia reference designs. Actual bandwidth can be higher or lower depending on the maker of the graphic board.

  6. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  7. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    The 3.1 update added an OpenGL ES 2.0 renderer aimed at mobile hardware, as mobile support for ES 3.0 by manufacturers was then limited. [ 48 ] In 2019 two teams were formed, with Linietsky's team focusing on the Vulkan branch (later released as 4.0) and Verschelde's team covering further updates to the 3.x branch.

  8. GeForce 700 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_700_series

    Nvidia stopped releasing 32-bit drivers for 32-bit operating systems after the last Release 390.x driver, 391.35, was released in March 2018. [45] Kepler notebook GPUs moved to legacy support in April 2019 and stopped receiving security updates in April 2020. [46] All notebook GPUs from the 7xxM family were affected by this change.

  9. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.