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In magic literature, tricks are often called effects. Based on published literature and marketed effects, there are millions of effects; a short performance routine by a single magician may contain dozens of such effects. Some students of magic strive to refer to effects using a proper name, and also to properly attribute an effect to its ...
Pandiagonal magic cubes are extensions of diagonal magic cubes (in which only the unbroken diagonals need to have the same sum as the rows of the cube) and generalize pandiagonal magic squares to three dimensions. In a pandiagonal magic cube, all 3m planar arrays must be panmagic squares. The 6 oblique squares are always magic. Several of them ...
When he was 13, Hendricks started collecting magic squares. As his interest in mathematics grew, so did his love of magic squares, and cubes. His interest in magic squares led to higher dimensions: magic cubes, tesseracts, etc. He developed a new diagram for the four-dimensional tesseract.
There are many other sizes of virtual cuboid puzzles ranging from the trivial 3×3 to the 5-dimensional 7×7×7×7×7 which has only been solved twice so far. [1] However, the 6×6×6×6×6 has only been solved once, since its parity does not remain constant (due to not having proper center pieces)
Since each 2 × 2 subsquare sums to the magic constant, 4 × 4 pandiagonal magic squares are most-perfect magic squares. In addition, the two numbers at the opposite corners of any 3 × 3 square add up to half the magic constant. Consequently, all 4 × 4 pandiagonal magic squares that are associative must have duplicate cells.
Card manipulation, commonly known as card magic, is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up , parlor , and street magic .
This puzzle is not really a true 2-dimensional analogue of the Rubik's Cube. If the group of operations on a single polytope of an n-dimensional puzzle is defined as any rotation of an (n – 1)-dimensional polytope in (n – 1)-dimensional space then the size of the group, for the 5-cube is rotations of a 4-polytope in 4-space = 8×6×4 = 192,
A geometric magic square, often abbreviated to geomagic square, is a generalization of magic squares invented by Lee Sallows in 2001. [1] A traditional magic square is a square array of numbers (almost always positive integers ) whose sum taken in any row, any column, or in either diagonal is the same target number .
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