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A wargame, generally, is a type of strategy game which realistically simulates warfare.A professional wargame, specifically, is a wargame that is used by military organizations to train officers in tactical and strategic decision-making, to test new tactics and strategies, or to predict trends in future conflicts.
Millennium Challenge 2002 (MC02) was a major war game exercise conducted by the United States Armed Forces under JFCOM in mid-2002, running from 24 July to 15 August. The exercise involved both live exercises and computer simulations, costing US$250 million (equivalent to about $423M in 2023), the most expensive war game in US military history. [1]
This is an index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical , strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are ...
A wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. [1] Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts.
Innovative title preceded the similar, first Total War game by 11 years! 1990: BattleTech: The Crescent Hawk's Revenge: Westwood: Futuristic: BattleTech: DOS: Sequel to BattleTech: The Crescent Hawk's Inception, which was turn-based. 1991: Battle of Kingdom: Lenar Co., Ltd. Fantasy: High fantasy: GB: Board game; side-scrolling real-time tactics ...
Tactical Game 3 was introduced by Strategy & Tactics magazine as a platoon/company level game focusing on tactics on the Eastern Front. In 1970, that game's designer, the legendary James F. Dunnigan, sold the rights to the game to Avalon Hill, who quickly released PanzerBlitz. This was the start of the so-called "Second Generation" of wargaming.
Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, [3] instead focusing on tactical and operational aspects of warfare such as unit formations or the exploitation of terrain for tactical advantage.
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