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A wargame, generally, is a type of strategy game which realistically simulates warfare.A professional wargame, specifically, is a wargame that is used by military organizations to train officers in tactical and strategic decision-making, to test new tactics and strategies, or to predict trends in future conflicts.
Millennium Challenge 2002 (MC02) was a major war game exercise conducted by the United States Armed Forces under JFCOM in mid-2002, running from 24 July to 15 August. The exercise involved both live exercises and computer simulations, costing US$250 million (equivalent to about $423M in 2023), the most expensive war game in US military history. [1]
In June 1983, Reagan's Secretary of Defense, Caspar Weinberger, his chairman of the Joint Chiefs of Staff, John William Vessey Jr., as well as dozens of high-ranking military personnel participated in a classified war game known as Proud Prophet which worked in real-time at the National War College. It was not the first of its kind, but did ...
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical , strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are ...
Another point for players of tactical wargames to consider was the increasing amount of unit data that was being built into the games. Rather than pieces depicting generic "infantry" or "cavalry" units as in Civil War strategy games, for example, games like Tobruk were inundating players with tables of complex ballistics information.
Nimble Titan is an Integrated Air and Missile Defense (IAMD) recurring two-year wargame campaign series that provides for national security and military policy experimentation in a notional scenario set 10 years in the future.
The April 30, 2011 document was written as part of a fictional training scenario for junior officers undergoing training in JOPES, the DoD's contingency planning system and for strategic training. [ 2 ] [ 4 ] [ 1 ] United States Strategic Command instructors found that a "zombie survival plan" made for "a very useful and effective training tool ...
Between 1966 and 1992, he designed over 100 wargames and other conflict simulations, ranging from 1969's Up Against the Wall, Motherfucker about the student takeover at Columbia (which he witnessed as a bystander [Note 1]), to the gigantic War in Europe, to the online Hundred Years War with his long-time partners Albert Nofi and Daniel ...