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Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]
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The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. [1] The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services.
Live Chat allowed the user to display their webcam live feed over the internet. The user had the ability to choose who could view their live stream. In the actual stream room, there were 7 camera spots. The largest one was for the owner of the chat. The other six spots were for six other people to stream their live webcam feed.
Livestreaming, live-streaming, or live streaming is the streaming of video or audio in real time or near real time. While often referred to simply as streaming , the real-time nature of livestreaming differentiates it from other non- live broadcast forms of streamed media such as video-on-demand , vlogs and video-sharing platforms such as ...
[12] [13] Customers of the site can purchase virtual tokens, which can be used to tip performers or watch private shows. [12] [14] [15] Customers can use text-based live chat to talk to each other or in each performer's channel. The performers use a webcam and microphone to broadcast live video and audio to their channel.
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HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.