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  2. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.

  3. Generative artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Generative_artificial...

    In March 2020, 15.ai, created by an anonymous MIT researcher, was a free web application that could generate convincing character voices using minimal training data. [42] The platform is credited as the first mainstream service to popularize AI voice cloning ( audio deepfakes ) in memes and content creation , influencing subsequent developments ...

  4. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    RotSprite is a scaling and rotation algorithm for sprites developed by Xenowhirl. It produces far fewer artifacts than nearest-neighbor rotation algorithms, and like EPX, it does not introduce new colors into the image (unlike most interpolation systems). [21]

  5. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  6. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  7. Comparison of code generation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_code...

    Free GeneXus: GeneXus Cross Platform (multiple) 1991 v17 Proprietary: Genshi (templating language) Edgewall Software cross-platform (Python) 2006-08-03 0.5.1 2008-07-09 Jinja (Template engine) Pocoo team cross-platform (Python) 2.1.1 BSD: Kid (templating language) Ryan Tomayko cross-platform (Python) 0.9.6 2006-12-20 Mako: Michael Bayer

  8. List of Date A Live characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Date_A_Live_characters

    The AI is also locked out of her memories since she's also trapped inside the game. As a result, the AI can't remember anything, except for her purpose. That's why she wants to know about "love" since she's originally an AI created to support Shido in love situations with the Spirits.