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  2. Leadwerks - Wikipedia

    en.wikipedia.org/wiki/Leadwerks

    Leadwerks Game Engine began as a free companion to the BSP map editor 3D World Studio. Version 1.0 of Leadwerks Game Engine was released in 2007. [1] The engine utilized OpenGL 2.1 and used a combination of texture-based lightmaps and per-vertex lighting. Version 2 was released in May 2008 and utilized shadow maps in a forward renderer. [4]

  3. Talk:MegaTexture - Wikipedia

    en.wikipedia.org/wiki/Talk:MegaTexture

    Traditional texturemapping of a set of textures involves applying each texture to the mesh, one at a time, slicing up the mesh at the texture seams. Also, mipmapping a set of textures becomes problematic -> most systems will generate maps on a per-map basis, which has aliasing artifacts, unless the process combines adjacent textures for each ...

  4. OpenGameArt.org - Wikipedia

    en.wikipedia.org/wiki/OpenGameArt.org

    All content found on Open Game Art is licensed under free licenses. The project does not accept content licensed with clauses which prevent commercial reuse or remixing (like the Creative Commons license clauses NC or ND), as these are perceived to restrict users, thus making the content non-free .

  5. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  6. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  7. File:Roblox logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_logo.svg

    Date/Time Thumbnail Dimensions User Comment; current: 08:10, 9 March 2023: 909 × 223 (32 KB): Achim55: Reverted to version as of 02:41, 31 August 2016 (UTC) COM:OVERWRITE.Use File:Roblox Logo 2022.svg

  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...

  9. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Improvements to the id Tech 2 engine. id Tech 3 Quake III Arena engine: C: 2005 C: Yes 3D Windows, Linux, macOS: Quake III Arena, Heavy Metal: F.A.K.K. 2, American McGee's Alice, Call of Duty, Quake Live: GPL-2.0-or-later: Also termed the Quake III engine. id Tech 3.5: C: 2005 C: Yes 3D Windows, Linux, macOS: Return to Castle Wolfenstein ...