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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  3. Clipmap - Wikipedia

    en.wikipedia.org/wiki/Clipmap

    MegaTexture is a clipmap implementation developed by id Software. It was introduced in their id Tech 4 engine and also appeared in id Tech 5 and id Tech 6 before being removed in id Tech 7. MegaTexture is a texture allocation technique that uses a single, extremely large texture rather than repeating

  4. File:Roblox logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_logo.svg

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    Anything following a hash character (#) is a comment. # this is a comment An OBJ file may contain vertex data, free-form curve/surface attributes, elements, free-form curve/surface body statements, connectivity between free-form surfaces, grouping and display/render attribute information.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux, macOS: Quake II, Heretic II, SiN, Daikatana, Gravity Bone: GPL-2.0-or-later: Also termed the Quake II engine. Improvements to the id Tech 2 engine. id Tech 3 Quake III Arena engine: C: 2005 C: Yes 3D Windows, Linux, macOS

  7. Leadwerks - Wikipedia

    en.wikipedia.org/wiki/Leadwerks

    Leadwerks is a cross-platform game engine developed by Leadwerks Software that focuses on ease of use and learning. The software supports Windows and Linux, with OS X support in development.

  8. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    Game engines such as Unreal, Unity, and DirectX have added support for improved texture mapping to support high-resolution textures to give photorealistic graphics in games. The Xbox Kinect. Microsoft and Sony both released their next console generations, the Xbox One and PlayStation 4, in 2013. Both expanded on features from their previous ...

  9. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    A cellular texture basis function (PDF). Proceedings of the 23rd annual conference on computer graphics and interactive techniques. acm.org. pp. 291– 294. ISBN 0-89791-746-4. David S. Ebert; F. Kenton Musgrave; Darwyn Peachey; Ken Perlin; Steve Worley (2002). Texturing and Modeling: A Procedural Approach. Morgan Kaufmann. pp. 135– 155.