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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.

  3. Infinite Craft - Wikipedia

    en.wikipedia.org/wiki/Infinite_Craft

    In Infinite Craft, the player can craft various elements using previous ones gained. Infinite Craft is a web-based sandbox game. The main aspect of the game are elements, which represent an idea, object, or person. The player starts with the four classical elements and uses various combinations of two elements to form new ones.

  4. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Procedural generation is often used in loot systems of quest-driven games, such as action role-playing games and massive multiplayer online role playing games. Though quests may feature fixed rewards, other loot, such as weapons and armor, may be generated for the player based on the player-character's level, the quest's level, their ...

  5. Dave Gilbert (game designer) - Wikipedia

    en.wikipedia.org/wiki/Dave_Gilbert_(game_designer)

    The Shivah was sold through Manifesto Games on a non-exclusive basis. Turning his hobby into a professional career, Gilbert decided to become a full-time game designer. He founded Wadjet Eye Games to sell The Shivah and his forthcoming titles. A few months later, in December 2006, The Blackwell Legacy was released.

  6. Studio craft - Wikipedia

    en.wikipedia.org/wiki/Studio_Craft

    The Studio Craft Meets Design gallery at the Milwaukee Art Museum. Studio craft, or the studio craft movement, is the practice of craft methodology in an artist's studio. . Traditional craft tends to generate craft objects out of necessity or for ceremonial use while studio craft produces craft objects at the whim of the maker or intended

  7. Cut-eye - Wikipedia

    en.wikipedia.org/wiki/Cut-eye

    Cut-eye is a visual gesture using one's eyes and face to communicate displeasure or disapproval, and in some cases hostility. The gesture is usually performed by looking at someone out of the corners of one's eyes, then turning the eyes away quickly down towards the foot opposite the eye of the person the gesture is being performed at.

  8. Wadjet Eye Games - Wikipedia

    en.wikipedia.org/wiki/Wadjet_Eye_Games

    Wadjet Eye Games is an American independent video game developer, voice casting/directing contractor/subcontractor and publisher which specialises in point-and-click adventure games. It was founded in 2006 by Dave Gilbert as a means to publish his own games, but has since expanded to publishing games by other designers as well.

  9. Hand–eye calibration problem - Wikipedia

    en.wikipedia.org/wiki/Hand–eye_calibration_problem

    In robotics and mathematics, the hand–eye calibration problem (also called the robot–sensor or robot–world calibration problem) is the problem of determining the transformation between a robot end-effector and a sensor or sensors (camera or laser scanner) or between a robot base and the world coordinate system. [1]