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  2. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Gravis PC GamePad: DOS: Connectivity: DA-15 game port ... 13 digital buttons, 2 clickable analog sticks, touchscreen, ... The following is a list of gaming mice, ...

  3. Gaming keypad - Wikipedia

    en.wikipedia.org/wiki/Gaming_keypad

    A gaming keypad. A gaming keypad is a small, auxiliary keyboard designed only for gaming. It has a limited number of the original keys from a standard keyboard, and they are arranged in a more ergonomic fashion to facilitate quick and efficient gaming key presses. The commonly used keys for gaming on a computer are the 'W', 'A', 'S', 'D', and ...

  4. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  5. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    Most modern game controllers are a variation of a standard gamepad. Common additions include shoulder buttons placed along the edges of the pad, centrally placed buttons labeled start, select, and mode, and an internal motor to provide haptic feedback. As modern game controllers advance, so too do their user ability qualities.

  6. Button (computing) - Wikipedia

    en.wikipedia.org/wiki/Button_(computing)

    These buttons will show a graphical clue (such as staying depressed after the mouse is released) to indicate the state of the option. Such a button may be called a latch button or a latching switch. A button often displays a tooltip when a user moves the pointer over it, especially if the button's content is a standalone icon. The tooltip ...

  7. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  8. D-pad - Wikipedia

    en.wikipedia.org/wiki/D-pad

    On remote control devices, the buttons on the D-pad function in the same manner as other buttons, and are generally used to navigate on-screen menus. Though initially not common, the quick success of the DVD format led to wide availability of remote designs with D-pads circa 2000, and most current menu-driven consumer electronics devices ...

  9. Silicone rubber keypad - Wikipedia

    en.wikipedia.org/wiki/Silicone_rubber_keypad

    With the increased use of low-current switching in automobiles, silicone-rubber keypads are being used extensively as switch mechanisms for various buttons such as window lifts and steering wheel mounted controls. Low-resistance pills such as SC pills and gold pills, along with short-stroke metal-dome contacts, are widely used in these settings.