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The Dragon Isles are the main setting of Dragonflight, and are separated into five zones. The four main zones are the Waking Shores, Ohn'ahran Plains, Azure Span, and Thaldraszus, with the neutral city of Valdrakken in Thaldraszus serving as a hub (similarly to Oribos in Shadowlands). The fifth zone, the Forbidden Reach, also serves as the ...
[1] [7] Waterdeep: Dungeon of the Mad Mage is available as a digital product through the following Wizards of the Coast licensees: D&D Beyond, Fantasy Grounds, and Roll20. A corresponding product, Waterdeep: Dungeon of the Mad Mage Maps and Miscellany, was also released. This product reprinted handouts and 26 maps from the book on 8.5" x 11 ...
They sail to Faerie Isle, where a dryad directs them to the castle of Avalon, home of Oberon and Tatiana. There it is explained that they are prophesied to save the faeries, and end darkness. They are given a quest to find the benevolent dragon that patrols the isles before the trolls do, as he who possesses the dragon shall rule the land.
A portal-quest fantasy typically tends to be a quest-type narrative, whose main challenge is navigating the fantastical world. Notable examples include L. Frank Baum 's The Wonderful Wizard of Oz (1900), C. S. Lewis ' The Lion, the Witch and the Wardrobe (1950), and Stephen R. Donaldson 's late-1970s series The Chronicles of Thomas Covenant .
A battle in Voice of Cards: The Isle Dragon Roars; battles and other in-game elements are presented in the style of a tabletop role-playing game.. Voice of Cards: The Isle Dragon Roars is a role-playing video game which presents its world, characters and battles in the style of a tabletop role-playing game; everything is represented using cards, with the player navigating environments as a ...
The characters eventually come upon the Twilight Grove and its blighted foliage, where they find the Gulthias Tree and encounter the druid Belak. He explains that the tree grew from a yet-green wooden stake that had been used to kill a vampire on that very spot, and the tree accepts humanoids bound to its bole as "supplicants", making the ...
Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...
Morrigan is a fictional character from BioWare's Dragon Age franchise, first appearing as a party member in Dragon Age: Origins.She is a shapeshifting Witch of the Wilds, one of several sorceresses whose legends originate in the Korcari Wilds region of the kingdom of Ferelden, the setting of Origins.