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With an increasing number of people interested in playing video games and with video games increasingly being used for other purposes than entertainment, such as education, rehabilitation or health, game accessibility has become an emerging field of research, especially as players with disabilities could benefit from the opportunities video ...
The James Paul Gee Learning Games Awards were created in 2020 to apply Gee's theories to the identification and judging of learning game design. Gee's book is used in Kimon Keramidas' [9] argument explaining the learning processes of gamers. Some of the schema and elements that are used in game designing can be analogously used as "frameworks ...
These well-structured source files can be used to create accessible specialized formats (i.e., braille, audio, e-text, large print, etc.) of print instructional materials. The full set of files includes XML content files, a package file, images, and a PDF file of the title page (or whichever page contains ISBN and copyright information).
This pillar was designed to educate game studios on how to make their games more accessible. Peer Counseling and Engineering Research are great at helping people with physical disabilities, but it all starts with the games that are being made. Professional Development teaches an APX (Accessible Player Experiences) course.
Can I Play That? is an American video game journalism website founded in 2018. A self-billed ‘game accessibility resource for both players and developers’, Can I Play That? specializes in providing accessibility reviews, features and news coverage on accessibility in games and the wider games industry.
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This category contains articles pertaining to game accessibility. Pages in category "Game accessibility" The following 9 pages are in this category, out of 9 total.
A serious game or applied game is a game designed for a primary purpose other than pure entertainment. [1] The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, politics and art. [2]