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  2. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game , a DVD , or the signal from a TV card .

  3. Video overlay - Wikipedia

    en.wikipedia.org/wiki/Video_overlay

    A video overlay device can be connected between the graphics card analog VGA output and the monitor's input, forming a "VGA passthrough". The device modifies the VGA signal and inserts the analog video signal overlay into the picture; the rest of the screen is filled by the signal coming from the graphics card. The driver software informs the ...

  4. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    Some games, in an attempt to increase player immersion and reduce potential screen clutter, have most or all elements disappear when not needed (usually when the status they display is static), a method commonly referred to as a "dynamic HUD". In most cases, the player can display them all by pausing the game or pressing a button.

  5. On-screen display - Wikipedia

    en.wikipedia.org/wiki/On-screen_display

    The Akai VS-2 was the first VCR with an on-screen display, originally named the Interactive Monitor System. By displaying the information directly on the television screen, this innovation eliminated the need for the user to be physically near the VCR to program recording, read the tape counter, or perform other common features.

  6. Safe area (television) - Wikipedia

    en.wikipedia.org/wiki/Safe_area_(television)

    Final Cut Pro can show two overlay rectangles in both its Viewer and Canvas; the inner rectangle is the title-safe area and the outer rectangle is the action-safe area. [5] In the illustration, the green area is referred to as the "title-safe" area (note that these colors are for illustration only and do not appear on the television screens).

  7. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    In a typical real-time strategy game, the screen is divided into a map area displaying the game world and terrain, units, and buildings, and an interface overlay containing command and production controls and often a "radar" or "minimap" overview of the entire map.

  8. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...

  9. Closed captioning - Wikipedia

    en.wikipedia.org/wiki/Closed_captioning

    The term closed indicates that the captions are not visible until activated by the viewer, usually via the remote control or menu option. On the other hand, the terms open, burned-in, baked on, hard-coded, or simply hard indicate that the captions are visible to all viewers as they are embedded in the video.