Search results
Results from the WOW.Com Content Network
Acrophobia was a runner-up for Computer Gaming World ' s 1997 "Puzzle Game of the Year" award, which ultimately went to Smart Games Challenge 2. [10] However, it won GameSpot's 1997 "Best Online-Only Game" award; the editors wrote, "Besides being a fun and very addictive game, the great thing about Acrophobia is the social experience."
Players are awarded two points if they guess the correct definition. Players are awarded one point for each other player who incorrectly chooses the fake definition they wrote. The dasher is awarded three points if no one guesses the correct definition. Players move their tokens around the game board one square for each point awarded.
Acronyms are everywhere—streamlining our conversations, simplifying complex ideas, and sometimes, leaving us scratching our heads. From LOL and OMG to more technical abbreviations like SWOT and ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Taboo is a word, guessing, and party game published by Parker Brothers in 1989 (subsequently purchased by Hasbro). [1] The objective of the game is for a player to have their partners guess the word on the player's card without using the word itself or five additional words listed on the card.
Acronymble was developed by Acronymwits Inc. in 1991, and designed by Steven May. [citation needed] An Acronymble game show spoof was later produced using the premise.It aired on public access television in Massachusetts and won the Massachusetts Cable Commission award for "Best Entertainment and Variety Show" in 1997.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
The game unit has a LCD screen to display the words and buttons to start the timer, advance play, and assign points to teams. Teams must guess the entire phrase as displayed. A second edition of the electronic game with a changed appearance has a backlit LCD screen and a visual score display rather than the auditory score system.