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  2. Media Object Server - Wikipedia

    en.wikipedia.org/wiki/Media_Object_Server

    The Media Object Server (MOS) protocol allows newsroom computer systems (NRCS) to communicate using a standard protocol with video servers, audio servers, still stores, and character generators for broadcast production. [1] [2] The MOS protocol is based on XML. [3] It enables the exchange of the following types of messages: [4]

  3. SONAPS - Wikipedia

    en.wikipedia.org/wiki/SONAPS

    Sonaps can be used with already existing network infrastructure. Standard video format is the Media Exchange Format (MXF). Sonaps supplies an own nearline archive and interfaces to 3rd party archive systems. Through the MOS (Media Object Server) gateway it can be connected to NRCS (Newsroom Computer Systems) and other network production systems.

  4. MOS - Wikipedia

    en.wikipedia.org/wiki/MOS

    Media Object Server, a protocol used in newsroom computer systems; Mean opinion score, a measure of the perceived quality of a signal; MOS (operating system), a Soviet Unix clone; My Oracle Support, a support site for the users of Oracle Corporation products, known until October 2010 as "MetaLink" macOS, an operating system for Macs

  5. Talk:Media Object Server - Wikipedia

    en.wikipedia.org/wiki/Talk:Media_Object_Server

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  6. Category:Servers (computing) - Wikipedia

    en.wikipedia.org/wiki/Category:Servers_(computing)

    العربية; বাংলা; Български; Bosanski; Čeština; Cymraeg; Dansk; Deutsch; Eesti; Ελληνικά; Español; Esperanto; فارسی; Français ...

  7. Media server - Wikipedia

    en.wikipedia.org/wiki/Media_server

    A media server is a computer appliance or an application software that stores digital media (video, audio or images) and makes it available over a network. Media servers range from servers that provide video on demand to smaller personal computers or NAS (Network Attached Storage) for the home.

  8. MOO - Wikipedia

    en.wikipedia.org/wiki/MOO

    Every MOO stores the content and state of all its objects within a persistent object database, which keeps objects from being lost by a reset of the MOO server software or the computer hosting it. New MOOs have to choose a starting database from which to set their MOO up, or they can use a minimal one which contains only the necessary objects ...

  9. Real-Time Messaging Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-time_Messaging_Protocol

    The Message Type ID byte defines whether the packet contains audio/video data, a remote object or a command. Some possible values for are: 0x01 = Set Packet Size Message. 0x02 = Abort. 0x03 = Acknowledge. 0x04 = Control Message. 0x05 = Server Bandwidth; 0x06 = Client Bandwidth. 0x07 = Virtual Control. 0x08 = Audio Packet. 0x09 = Video Packet.