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  2. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    Diffuse Color G-Buffer Z-Buffer Surface Normal G-Buffer Final compositing (to calculate the shadows shown in this image, other techniques such as shadow mapping, shadow feelers or a shadow volume must be used together with deferred shading).

  3. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    Shadow mapping or shadowing projection is a process by which ... it is common to avoid updating the color buffers and disable all lighting and texture calculations ...

  4. Self-shadowing - Wikipedia

    en.wikipedia.org/wiki/Self-shadowing

    Self-Shadowing is a computer graphics lighting effect, used in 3D rendering applications such as computer animation and video games.Self-shadowing allows non-static objects in the environment, such as game characters and interactive objects (buckets, chairs, etc.), to cast shadows on themselves and each other.

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    mail.aol.com

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  6. Blockland (video game) - Wikipedia

    en.wikipedia.org/wiki/Blockland_(video_game)

    Included in the game on August 9, 2012, an update called "Shadows and Shaders" (also known as Version 21) removed the game's traditional 'maps' - open-world terrain - replacing them with a flat field. GLSL shadows and shaders were added, along with customizable skyboxes, and a day/night cycle. Additionally, it provided users with the ability to ...

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  8. List of fictional humanoid species in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_fictional_humanoid...

    A race/tribe of red eyed sneaky assassins who are known as the 'Shadow People'. Shokan Mortal Kombat: The Shokan are a species of half-human, half-dragon warriors that live in the kingdom of Kuatan in Outworld. Skaven: Warhammer Fantasy: Skaven are a chaotic race of plague-spreading ratfolk, that live in massive hordes in warrens beneath the ...

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