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Baldur's Gate 3 is a role-playing video game with single-player and cooperative multiplayer elements. Players can create one or more characters and form a party along with a number of pre-generated characters to explore the game's story.
Cartoon Network 'Toon Jam! (1995; PC game) Cartoon Network Speedway (2003) Cartoon Network: Block Party (2004) Cartoon Network Racing (2006) Cartoon Network Universe: FusionFall (2009) Cartoon Network: Punch Time Explosion (2011) Cartoon Network Universe: Project Exonaut (2011) Cartoon Network Universe: FusionFall Heroes (2013)
PC: Beavis and Butt-Head in Calling All Dorks: PC: Beavis and Butt-Head Do U. PC: Beavis and Butt-Head in Little Thingies: PC: Beavis and Butt-Head in Virtual Stupidity: PC, PlayStation (Japan only) Beavis and Butt-Head in Wiener Takes All: PC: Ben 10: Ben 10: Protector of Earth: Nintendo DS, PS2, PSP, Wii: Ben 10: Alien Force: PC, PS2, PSP, Wii
MultiVersus features four currencies: Perk Currency, which is used to buy perks; Gleamium, a premium currency that can be used to buy variants, taunts, banners, profile icons, ringout effects, announcer packs and premium battle passes in addition to characters; Prestige, which is used to buy items in the Prestige Store; and Toasts, used to congratulate other players.
Cartoon Network: Punch Time Explosion is a 2011 crossover fighting video game developed by Papaya Studio and published by Crave Games, for the Nintendo 3DS. It features characters from various Cartoon Network programs battling against one another. The game was released in June 2011 in North America and in April 2012 in Europe.
Title Publisher Release Year System(s) Daffy Duck, P.I.: The Case of the Missing Letters: Hi Tech Expressions: 1991: MS-DOS: Daffy Duck: The Marvin Missions
Pump It Up (Korean: 펌프 잇 업; RR: Peompeu it eop) is a music video game series developed and published by Andamiro, a South Korean arcade game producer.. The game is similar to Dance Dance Revolution, except that it has five arrow panels as opposed to four, and is typically or mostly played on a dance pad with five arrow panels: the bottom-left, top-left, a center, top-right, and a ...
The concept had Konno revisit the GameCube hardware and make a new version that included a four-inch LCD screen for glasses-free 3D compatibility. [11] They nicknamed the concept "dollhouse mode" because the 3D effects added a new layer of depth and made the graphics stand out more. [ 8 ]