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Cabela's Big Game Hunter 2010 was developed by Cauldron and published by Activision for the PlayStation 3, Wii and Xbox 360.It was released on September 29, 2009. [9]The player takes control of a marksman named Jack Wilde, who is trying to become a member of a hunting club The Royal Ancient Order of Orion.
These games utilize the backward compatibility of Wii U with Wii games in order to run, albeit without needing to explicitly access the Wii Menu. Games that can be played with the Classic Controller can also be played using the Wii U GamePad as a controller instead. The download variants can also support any save files created on or transferred ...
Cabela's Big Game Hunter: Pro Hunts is a 2014 hunting simulation video game developed by Cauldron and published by Activision for the Microsoft Windows, PlayStation 3, Wii U, and Xbox 360. [2] It is the final entry in Cabela's Big Game Hunter series and any Cabela's licensed game published by Activision.
Games dated December 8, 2012 (Japan), November 18, 2012 (North America), and November 30, 2012 (Europe and Australasia) are launch titles for the specified regions. For a list of games that were announced or in development for the Wii U but never released, see the list of cancelled Wii U games
Cabela's Big Game Hunter (1998) Cabela's Big Game Hunter II (1998) Cabela's Big Game Hunter III (1999) Cabela's Big Game Hunter 4 (2000) Cabela's Big Game Hunter 5: Platinum Series (2001) Cabela's Big Game Hunter: Ultimate Challenge (2001) Cabela's Big Game Hunter 6 (2002) Cabela's Big Game Hunter: 2004 Season (2003) Cabela's Big Game Hunter ...
Twenty-five-year-old John Sharp, a rookie big game hunter, is invited to participate in the Cabela's 2012 International Safari hosted by John Hathcock, a high-ranking member of the Order of Orion, an elite club of world-class big game hunters from all over the world.
Computer Gaming World gave the game a score of one-and-a-half stars out of five, saying that it "suffers from a split personality: 50 percent of the game is decent; 50 percent of it is utter crap. [...] If Head Games could find a workable hunt engine to pair with the pre-hunt preparations, they’d improve the game all the way to mediocre.
Originally announced as Ghost Recon Online for the Wii U and PC platforms, the team halted worked on the Wii U game to focus on launching the PC version. While the team left the possibility open to returning to the Wii U version, the PC version was taken offline in December 2016, and the game was never revisited for Wii U. [50] Ubisoft: Ubisoft