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  2. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  3. Chiptune - Wikipedia

    en.wikipedia.org/wiki/Chiptune

    Chiptune, also called 8-bit music, is a style of electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video game consoles. [11]

  4. List of sound chips - Wikipedia

    en.wikipedia.org/wiki/List_of_sound_chips

    Game Boy, Game Boy Color, Game Boy Advance: In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function. [25] Sharp SM8521 1997 1 Game.com: Noise generator Sunsoft: Sunsoft 5B: 1992 3 Famicom cartridge Gimmick! Derivative of Yamaha YM2149F [26] Texas Instruments: SN76477: 1978 1

  5. Nintendocore - Wikipedia

    en.wikipedia.org/wiki/Nintendocore

    Nintendocore [note 1] is a broadly defined style of music that most commonly fuses chiptune and video game music with hardcore punk and/or heavy metal. The genre is sometimes considered a direct subgenre of post-hardcore [ 10 ] and a fusion genre between metalcore and chiptune. [ 11 ]

  6. Soundtracks of Grand Theft Auto: San Andreas - Wikipedia

    en.wikipedia.org/wiki/Soundtracks_of_Grand_Theft...

    Grand Theft Auto: San Andreas is an open-world, action-adventure video game developed by Rockstar North and published by Rockstar Games.First released on 26 October 2004 for the PlayStation 2, San Andreas has an in-game radio that can tune in to eleven stations playing more than 150 tracks of licensed music, as well as a talk radio station.

  7. Super Mario Bros. theme - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_Bros._theme

    He composed the music using only a small keyboard. [4] The composition takes influence from the 1984 song "Sister Marian" by T-Square, a Japanese fusion band. In a 2001 interview by Game Maestro Vol. 3, Kondo affirms that "the overworld theme in Mario might show some influence from the Japanese fusion band T-Square, too.

  8. Music of Genshin Impact - Wikipedia

    en.wikipedia.org/wiki/Music_of_Genshin_Impact

    In composing the music for Mondstadt, Chen borrowed the language and rhythm of Impressionism and used the piano, tin whistle instruments, and medieval-style lutes. In composing the combat music, he used various composition techniques such as polyphony and taking orchestration elements from composers such as Ludwig van Beethoven. [4] [1]

  9. Music of The Last of Us - Wikipedia

    en.wikipedia.org/wiki/Music_of_The_Last_of_Us

    Argentine musician Gustavo Santaolalla composed the score for The Last of Us. The music for the 2013 action-adventure survival horror video game The Last of Us, developed by Naughty Dog and published by Sony Computer Entertainment, was composed by Argentine musician Gustavo Santaolalla. Supplementary music for the game's downloadable content The Last of Us: Left Behind was composed by ...

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