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The Snack Sound Toolkit is a cross-platform library written by Kåre Sjölander of the Swedish Royal Technical University (KTH) with bindings for the scripting languages Tcl, Python, and Ruby. It provides audio I/O, audio analysis and processing functions, such as spectral analysis , pitch tracking , and filtering , and related graphics ...
In order to compose music, EarSketch coders can use samples. Audio samples are located in the sound browser, in the left window, which allows for sound file search, and personal sound file upload. In the left section, users can also show the script browser. A script is a code file, and different scripts will create different musics in the DAW.
Software audio synthesis environments typically consist of an audio programming language (which may be graphical) and a user environment to design/run the language in. Although many of these environments are comparable in their abilities to produce high-quality audio, their differences and specialties are what draw users to a particular platform.
The Sound Object (SndObj) Library is a C++ object-oriented programming library for music and audio development. [1] It is composed of 100+ classes for signal processing, audio, MIDI, and file I/O. The library is available for Linux, Windows, Mac OS X, IRIX, and other Unix-like systems.
jMusic has a data structure that is based on a musical score metaphor, and consists of a hierarchy of notes, phrases, parts and score. jMusic also has a sound synthesis architecture and "instruments" can be created from a chain of "audio objects" (similar to unit generators in other languages). A jMusic score can be rendered with jMusic ...
Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors.
The Adaptive Multi-Rate (AMR, AMR-NB or GSM-AMR) audio codec is an audio compression format optimized for speech coding. AMR is a multi-rate narrowband speech codec that encodes narrowband (200–3400 Hz) signals at variable bit rates ranging from 4.75 to 12.2 kbit/s with toll quality [ 3 ] speech starting at 7.4 kbit/s.
Blender includes a Python import and export script for FBX, written without using the FBX SDK [1] and The OpenEnded Group's Field includes a Java-based library for loading and extracting parts from a FBX file. [2] The Godot game engine can import FBX files without using the FBX SDK. In Godot 3.2 this was handled by the Assimp library. [3]