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Pages in category "Video games about psychic powers" The following 68 pages are in this category, out of 68 total. This list may not reflect recent changes. A.
The primary game mechanic in Psi-Ops is the use of six different psychic abilities: telekinesis, remote viewing, mind drain, mind control, pyrokinesis, and aura view. These abilities are unlocked throughout the game and used in conjunction with stealth and third-person shooter gameplay to combat enemies and solve puzzles.
If a player wants to use his character's psychic ability, perhaps to foretell the future, the player names one of the symbols; the gamemaster draws a number of cards corresponding to the character's psychic ability and turns them over. If one of the cards is the symbol predicted by the player, the psychic action succeeds. [4]
In American science fiction of the 1950s and '60s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as extrasensory perception, telepathy and psychokinesis. [1]
Whether you believe in the supernatural or not, psychic experiences are surprisingly common, claims Scott Allan, a sought-after medium and podcaster who travels the world to help audiences connect ...
At the start of the game, the player begins with only a few powers, but unlock new ones and upgrades to those they possess as the story progresses. These powers drain the player's psychic energy either in a set amount or over time; if the player is drained of psychic energy, they are momentarily stunned for a few seconds, leaving them vulnerable.
Psychonauts 2 is a single player platform game played in a third-person view.The player controls Razputin "Raz" Aquato, a ten-year-old child runaway of a circus acrobat family, [1] who possesses powerful psychic abilities that allow him to delve into the minds of others.
Several of the games published by Palladium Books, most notably Beyond the Supernatural, feature psychic characters. The psychic powers in this universe are powered by Inner Strength Points (or ISP). Beyond the Supernatural (both 1st and 2nd editions) focuses almost exclusively on various forms of psychics, each with differing abilities.