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Pages in category "Video games about psychic powers" The following 68 pages are in this category, out of 68 total. This list may not reflect recent changes. A.
The primary game mechanic in Psi-Ops is the use of six different psychic abilities: telekinesis, remote viewing, mind drain, mind control, pyrokinesis, and aura view. These abilities are unlocked throughout the game and used in conjunction with stealth and third-person shooter gameplay to combat enemies and solve puzzles.
Several of the games published by Palladium Books, most notably Beyond the Supernatural, feature psychic characters. The psychic powers in this universe are powered by Inner Strength Points (or ISP). Beyond the Supernatural (both 1st and 2nd editions) focuses almost exclusively on various forms of psychics, each with differing abilities.
However bringing a genre that has mainly been created for PC to the console market could bring with it a variety of additional issues. One of the core concerns I have is the issue of communication.
At the start of the game, the player begins with only a few powers, but unlock new ones and upgrades to those they possess as the story progresses. These powers drain the player's psychic energy either in a set amount or over time; if the player is drained of psychic energy, they are momentarily stunned for a few seconds, leaving them vulnerable.
There are a total of ten psychic powers in the game, including telepathy, clairvoyance, teleportation, psychometry, and psychography. [6] [7] These powers in the game are used to find items, and clear obstacles in the game. To use the powers in game, a box at the top left of the screen displays a green line, and shows buttons that must be ...
Phantasmagoria (video game) Phoenix Wright: Ace Attorney – Justice for All; Phoenix Wright: Ace Attorney – Trials and Tribulations; Poison Control; Psi-Ops: The Mindgate Conspiracy; Punch Line (video game)
Psychonauts 2 is a single player platform game played in a third-person view.The player controls Razputin "Raz" Aquato, a ten-year-old child runaway of a circus acrobat family, [1] who possesses powerful psychic abilities that allow him to delve into the minds of others.