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By 2012, in the United States, according to ABI Research, 1.5 million home automation systems were installed. [5] Per research firm Statista [6] more than 45 million smart home devices will be installed in U.S. homes by the end of the year 2018. [7] The word "domotics" is a contraction of the Latin word for a home and the word robotics. [1]
Home automation software is software that facilitates control of common appliances found in a home, office, or sometimes a commercial setting, such as lights, HVAC equipment, access control, sprinklers, and other devices. It usually provides for scheduling tasks, such as turning sprinklers on at the appropriate time, and event handling, such as ...
One key application of a smart home is to assist the elderly and disabled. These home systems use assistive technology to accommodate an owner's specific disabilities. [51] Voice control can assist users with sight and mobility limitations while alert systems can be connected directly to cochlear implants worn by hearing-impaired users. [52]
Matter is a freely available connectivity standard for smart home and IoT (Internet of Things) devices. [2] [3] [4] It aims to improve interoperability and compatibility between different manufacturers and security, and always allowing local control as an option.
The smart home hub can consist of dedicated computer appliance, software appliance, or software running on computer hardware, and makes it possible to gather configuration, automation and monitoring of a smart house by communicating and controlling different smart devices that consist of for example home appliances, sensors and relays or robots ...
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Systems and devices must also be dependable and secure. This could be achieved through self-testing and self-repairing software and privacy-ensuring technology. Ambient intelligence has a relationship with and depends on advances in sensor technology and sensor networks. [8]
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]