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VLC media player (previously the VideoLAN Client and commonly known as simply VLC) is a free and open-source, portable, cross-platform media player software and streaming media server developed by the VideoLAN project. VLC is available for desktop operating systems and mobile platforms, such as Android, iOS and iPadOS.
The following comparison of video players compares general and technical information for notable software media player programs.. For the purpose of this comparison, video players are defined as any media player which can play video, even if it can also play audio files.
An example of vainfo output, showing supported video codecs for VA-API acceleration. The main motivation for VA-API is to enable hardware-accelerated video decode at various entry-points (VLD, IDCT, motion compensation, deblocking [5]) for the prevailing coding standards today (MPEG-2, MPEG-4 ASP/H.263, MPEG-4 AVC/H.264, H.265/HEVC, and VC-1/WMV3).
Common logo for all VideoLAN projects. VideoLAN is a non-profit organization which develops software for playing video and other media formats. It originally developed two programs for media streaming, VideoLAN Client (VLC) and VideoLAN Server (VLS), but most of the features of VLS have been incorporated into VLC, with the result renamed VLC media player.
Clementine v1.2, an audio player with a media library and online radio. The basic feature set of media players are a seek bar, a timer with the current and total playback time, playback controls (play, pause, previous, next, stop), playlists, a "repeat" mode, and a "shuffle" (or "random") mode for curiosity and to facilitate searching long timelines of files.
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Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary.
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.