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  2. Synchronous dynamic random-access memory - Wikipedia

    en.wikipedia.org/wiki/Synchronous_dynamic_random...

    Synchronous graphics RAM (SGRAM) is a specialized form of SDRAM for graphics adaptors. It is designed for graphics-related tasks such as texture memory and framebuffers , found on video cards . It adds functions such as bit masking (writing to a specified bit plane without affecting the others) and block write (filling a block of memory with a ...

  3. GDDR7 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR7_SDRAM

    Graphics Double Data Rate 7 Synchronous Dynamic Random-Access Memory (GDDR7 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) specified by the JEDEC Semiconductor Memory Standard, with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.

  4. Matrox G200 - Wikipedia

    en.wikipedia.org/wiki/Matrox_G200

    [3] [4] G200's 3D image quality was considered one of the best due to its support of 32-bit color depth (assuming driver bugs weren't a problem). G200's biggest problem was its OpenGL support. Throughout most of its life G200 had to get by, in popular games such as Quake II, with a slow OpenGL-to-Direct3D wrapper driver. This was a layer that ...

  5. Graphics card - Wikipedia

    en.wikipedia.org/wiki/Graphics_card

    A modern consumer graphics card: A Radeon RX 6900 XT from AMD. A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor.

  6. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  7. Appian Graphics - Wikipedia

    en.wikipedia.org/wiki/Appian_Graphics

    Appian Graphics originally developed HydraVision in the late 1990s [4] for their multi-head display solutions. ATI Technologies acquired [ 5 ] HydraVision in July 2001 along with Appian's HydraVision team to join its then-new dual-head Radeon 7500 and 8500 series.

  8. ATI Rage - Wikipedia

    en.wikipedia.org/wiki/ATI_Rage

    The second generation Rage (aka Mach64 GT-B) offered roughly two times greater 3D performance. Its graphics processor was based again on a re-engineered Mach64 GUI engine that provided optimal 2D performance with either single-cycle EDO memory or high-speed SGRAM. The 3D Rage II chip was an enhanced, pin compatible version of the 3D Rage ...

  9. Color Graphics Adapter - Wikipedia

    en.wikipedia.org/wiki/Color_Graphics_Adapter

    Back of a CGA Video Adapter board, with the RCA composite output connector visible on the right. The Color Graphics Adapter uses a standard RCA connector for connection to an NTSC-compatible television or composite video monitor. [3] The connector on the card is female and the one on the monitor cable is male.