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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    In linear algebra, a rotation matrix is a transformation matrix that is used to perform a rotation in Euclidean space. For example, using the convention below, the matrix = [⁡ ⁡ ⁡ ⁡] rotates points in the xy plane counterclockwise through an angle θ about the origin of a two-dimensional Cartesian coordinate system.

  3. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  4. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    Rotation can have a sign (as in the sign of an angle): a clockwise rotation is a negative magnitude so a counterclockwise turn has a positive magnitude. A rotation is different from other types of motions: translations , which have no fixed points, and (hyperplane) reflections , each of them having an entire ( n − 1) -dimensional flat of ...

  5. Active and passive transformation - Wikipedia

    en.wikipedia.org/wiki/Active_and_passive...

    A rotation of the vector through an angle θ in counterclockwise direction is given by the rotation matrix: = (⁡ ⁡ ⁡ ⁡), which can be viewed either as an active transformation or a passive transformation (where the above matrix will be inverted), as described below.

  6. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    An xy-Cartesian coordinate system rotated through an angle to an x′y′-Cartesian coordinate system In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and ...

  7. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  8. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    A rotation can be represented by a unit-length quaternion q = (w, r →) with scalar (real) part w and vector (imaginary) part r →. The rotation can be applied to a 3D vector v → via the formula = + (+). This requires only 15 multiplications and 15 additions to evaluate (or 18 multiplications and 12 additions if the factor of 2 is done via ...

  9. Rotation - Wikipedia

    en.wikipedia.org/wiki/Rotation

    A sphere rotating (spinning) about an axis. Rotation or rotational motion is the circular movement of an object around a central line, known as an axis of rotation.A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a center of rotation.