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  2. Graphic organizer - Wikipedia

    en.wikipedia.org/wiki/Graphic_organizer

    A graphic organizer, also known as a knowledge map, concept map, story map, cognitive organizer, advance organizer, or concept diagram, is a pedagogical tool that uses visual symbols to express knowledge and concepts through relationships between them. [1]

  3. Active Student Response Techniques - Wikipedia

    en.wikipedia.org/wiki/Active_Student_Response...

    Active student response strategies can be either low- or high-tech. High-tech strategies, which use electrical devices, may utilize mobile phones, clickers, or other devices. Low-tech strategies do not require any electrical devices and may not require anything more than pencil and paper. Examples include guided notes and response cards. [1]

  4. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information.

  5. Universal design - Wikipedia

    en.wikipedia.org/wiki/Universal_design

    An example of barrier-free design would be installing a ramp for wheelchair users alongside steps. In the late 1990s, any element which could make the use of the environment inconvenient for people with disabilities was (and still is) considered a barrier, for example, poor public street lighting. [ 15 ]

  6. Disability in the arts - Wikipedia

    en.wikipedia.org/wiki/Disability_in_the_arts

    Disability in the arts is an aspect within various arts disciplines of inclusive practices involving disability.It manifests itself in the output and mission of some stage and modern dance performing-arts companies, and as the subject matter of individual works of art, such as the work of specific painters and those who draw.

  7. Accessibility - Wikipedia

    en.wikipedia.org/wiki/Accessibility

    Accessibility is the design of products, devices, services, vehicles, or environments so as to be usable by people with disabilities. [1] The concept of accessible design and practice of accessible developments ensures both "direct access" (i.e. unassisted) and "indirect access" meaning compatibility with a person's assistive technology (for ...

  8. NYT ‘Connections’ Hints and Answers Today, Friday, December 13

    www.aol.com/nyt-connections-hints-answers-today...

    Spoilers ahead! We've warned you. We mean it. Read no further until you really want some clues or you've completely given up and want the answers ASAP. Get ready for all of today's NYT ...

  9. Concept art - Wikipedia

    en.wikipedia.org/wiki/Concept_art

    Concept art is a form of visual art used to convey an idea for use in film, video games, animation, comic books, television shows, or other media before it is put into the final product. [1] The term was used by the Walt Disney Animation Studios as early as the 1930s. [ 2 ]